PST:

Blood Palace War

About the War:

The war is between deferent guilds and persons. The guild which wins the war will be the Master Guild and gain the control right of Stone City and Blood Mountain. The guild will earn the tax income from the NPC sellings in Stone City and around. And the guild members can enter a special scene, which is called Blood Hunting Ground, for hunting special monsters.

The War Area:

The War will start in Blood Palace. You can go there through the Leud Temple at the southwest of Stone City.

The War Time:

The war will start in every weekend. It will last two hours.

How to Join:

  1. There will be 3 camps in the war: Attacker, Defender and Neutral.
  2. If you want to be attacker or defender, your guild leader should register and apply for a war flag at the War Admin in Blood Village. The signing up will be closed in 24 hours before the war starts.
  3. To be a defender guild, it should be permitted by the leader of City Master Guild additionally.
  4. If you want to be a neutral, you do not need apply in advance.

Camps Relationship:

The hostile camps: the two sides can attack each other directly, no need to turn PK on.
The nonaligned camps: you should select Normal PK mode to attack each other.
The friendly camps: the alliance guild, teammates, you own guild members, you can attack them by turn the Free PK on.

How to Win:

Guild leader need to seal the Tower in the center of Blood Palace. The guild which owns the control right of the sealed tower at the end of the war will win the war.

Battle Rules:

Defender:

  1. All the guilds, which have signed up to join in guarding Blood Palace and have been permitted by the leader of Master Guild, will become alliance as the defender.
  2. The relationship between the camps: being hostile with the attacking guilds, being friendly with the defender alliance, and being nonaligned with the nonaligned camps.
  3. If a defender dies, he/she will revive at Blood Cella, and will be teleported to the inner of Blood Palace in every 30 seconds.
  4. Defender will have a shield symbol shown on the head. The symbol can only be seen in the attacking guilds and the defender alliance.

 

Attacker:

  1. The guild, which has signed up to join in attacking Blood Palace, has no alliance with other attackers.
  2. The relationship between the camps: the attacking sides are nonaligned with each other, and are nonaligned with the neutral, and are hostile with the defender alliance.
  3. When the war stars, attacking guild leader should place the war flag in anywhere of the war area. The flag is the revive point for the guild members.
  4. The war flag has its own HP, and it can be damaged. If a guild loses the flag, the guild leader can not seal the Tower, and the revive point will move to Blood Village. Guild leader can apply for another flag at War Admin after 30 minutes .
  5. Attacker will have a sword symbol shown on the head, and the guild leader's symbol is an axe. The symbol can only be seen in the attacking guilds and the defender alliance.

Neutral:

  1. Any people or guild, which does not sign up to be attacker or defender, will be the neutral.
  2. The relationship between the camps: being nonaligned with all the camps.
  3. If the neutral dies, he/she will revive at Blood Village. It's far away and out of the war area.
  4. The neutral has no special symbol on head.

Death Punishment:
In war period, if player dies in the war area, he/she will not lose any experience and energy. The player killer will not get PK value. This rule gives no protection to yellow or red name players.

The Conversion of the Roles:
When an attacker guild seals the Tower successfully, the flag for the attacker guild will disappear. And they will get the guarding side's right.? Other people in the Blood Palace will be teleported to the default revive point. The one who has war flag for attacking will return to the place where the flag is, while the one who doesn’t have flag will return to the Blood Village. At that moment, the defender alliance will be broken automatically, the guilds become common attacking guilds. They can also apply for a war flag and begin to attack.

The First Round of War

A lot of strong monsters will guard the Blood Palace during the first round of War. You can win the war when you seal the Tower successfully for the first time, and the war will end at once.

The Entrance of Blood Palace for the Master Guild

Only the winner guild members of the war have the right to enter Blood Palace in peacetime.? A NPC called Blood Palace Herald in Stone City can teleport player to Blood Palace.